Thanks for replying I really appreciate it! I'm not sure I follow, though. It would be really a shame if Godot would not be able to do it. Any sort of Feedback or solution would be highly appreciated.Ĭomposite Sprites has been done throughout the ages in 2D game development. Unfortunately my project is absolutely dependent on the ability to do this. If a character wears an item (imagine a hat or a glove) I need to be able to place another Sprite at the exact position on top (with only glove/hat visible) with the same proportions and framecount and have it play the same animations as the character Sprite. I have more than 80 animations for my main character just to cover the basics. On top of that, copying and pasting existing tracks seems broken right now in all versions tested (see my comment here )įor my 2D Projects I animate my characters using big sprite sheets. Right now this has do be done manually for each track and therefore becomes quickly unfeasible with large numbers of animations or tracks in the AnimationPlayer. I request a simple setting that allows me to select which Nodes should be affected by the AnimationPlayer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |